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README
GPL-3.0

h265web.js - 已支持HTTP-FLV 即将支持HDR10!

中文 | English



市场上能找到的支持的能力最多的HEVC/H.265网页播放器.
流媒体服务推荐用 ZLMediaKit(https://github.com/ZLMediaKit/ZLMediaKit) - 更好用的流媒体服务

一个可支持HEVC/H.265编码播放360P、480P、540P、720P、1080P的HEVC播放器

能力矩阵

Feature Feature Feature Feature
HLS(LIVE) M3u8(VOD) MP4(VOD) FLV(VOD)




HTTP-FLV(LIVE) HTTP-TS(LIVE) WS-FLV(LIVE) WS-TS(LIVE)





商业化
.
MPEG-TS(VOD) G711A HDR10(BT2020) .

联系我

在线DEMO h265webjs.html (请以Github最新为准,在线Demo已长时间未更新)

简易Demo - 方便读代码 index-debug.html


h265web.js mpeg.js (解析ts) h265web.js 底层265解码器SDK LICENSE
h265web.js MPEG-Demuxer.js h265web.js-wasm-decoder License GPL-3.0

Remind!

因为使用软解码能力(浏览器上无法做硬解码加速 与 汇编优化),故设备电脑配置性能 会 影响播放器性能!

请注意:

  • 视频帧率最好 <= 30fps

    • 建议:24fps
  • 视频码率最好 <= 1.5Mb

    • 建议:300~600kbps (HEVC/H.265可提供较高的压缩率)

目录


0 说明

@TODO 内容
1 增加HDR10 BT.2020能力

当前能力

  • 协议
协议 模式 是否支持 说明
mp4 点播 ----
ts 点播 ----
m3u8 点播 ----
hls 直播 ----
HEVC/H.265 点播 ----
HEVC/H.265 直播 ----
AVC/H.264 点播 ----
AVC/H.264 直播 ----
http-flv 直播 CodecID=12
flv 点播 备用播放内核模式,不需要填写
websocket-flv 直播 ----
websocket-ts 直播 ----
http-ts 直播 ----
  • 能力
能力 是否支持 其他
直播 ----
点播 ----
Seek跳转 ----
精准Seek ----
封面图 ----
边下边播 ----
音量调节 ----
播放 ----
暂停 ----
重新播放 ----
暂停截图 ----
1080p播放 ----
720p播放 ----
多路播放 ----
去音频播放 ----
缓冲进度 ----
开启全屏播放 ----
退出全屏播放 ----

当前版本的token

token = "base64:QXV0aG9yOmNoYW5neWFubG9uZ3xudW1iZXJ3b2xmLEdpdGh1YjpodHRwczovL2dpdGh1Yi5jb20vbnVtYmVyd29sZixFbWFpbDpwb3JzY2hlZ3QyM0Bmb3htYWlsLmNvbSxRUTo1MzEzNjU4NzIsSG9tZVBhZ2U6aHR0cDovL3h2aWRlby52aWRlbyxEaXNjb3JkOm51bWJlcndvbGYjODY5NCx3ZWNoYXI6bnVtYmVyd29sZjExLEJlaWppbmcsV29ya0luOkJhaWR1";

线上demo

https://www.zzsin.com/h265webjs.html

简易Demo - 方便读代码 index-debug.html


效果预览

类型 示例图
点播
直播

1 快捷方式使用

  • 简易Demo - 方便读代码 index-debug.html

  • 本项目可以直接放在你的web服务器目录下访问index.html


2 播放器SDK使用文档

简易Demo - 方便读代码 index-debug.html

———————— API以及事件能力

如果想使用底层的265解码器能力 可以看 h265web.js-wasm-decoder

安装

  • 注意:不要从npm商店引入! 请用github仓库下载后引入! 因为npm商店对wasm不友好

  • 注意:.wasm 文件请放置于 你通过`webpack`/`browerify`等打包工具打包出来的js相同目录下!不然无法使用!!!或者直接用我打包好的dist文件夹下的js和wasm单独引入

1)引入包

  • 用普通js(不编译)直接引入原始js文件

     <script src="dist/missile.js"></script>
     <script src="dist/h265webjs-v20211016.js"></script>
  • 用ES编译引入的语法

    • demo: example

    • 方式1.1:引入Github的本地文件 require形式

     // 在index.html引入wasm
     <script src="dist/missile.js"></script>
     // 在js文件引入Github的本地文件
     require('./dist/h265webjs');
    • 方式1.2:引入Github的本地文件 import xxx from xxx形式 (推荐)
     // 在index.html引入wasm
     <script src="dist/missile.js"></script>
     // 在js文件 引入Github的本地文件
     import H265webjsModule from './dist/index';

2)安装Wasm

  • 从Github下载dist。

3)引入h265web.js到你的项目


播放器配置

  • 创建代码如下
const PLAYER_CORE_TYPE_DEFAULT = 0; // 默认播放器内核
const PLAYER_CORE_TYPE_CNATIVE = 1; // 实验播放器内核

var config = {
    player: "glplayer",
    width: 960,
    height: 540,
    token : token,
    extInfo : {
        moovStartFlag : true
    }
};
  • 配置详解
配置项 类型 可选值 必填 说明
type String mp4/hls/ts/raw265/flv 播放文件的类型,不填写自动识别
player String - 播放窗口的dom的id值
width Int - 播放窗口的宽度
height Int - 播放窗口的高度
token String - 播放器token值
extInfo Object - 播放器额外配置
+ moovStartFlag Bool true/false 否:默认false Mp4的moov box是否前置 关联到动态加载
+ rawFps Float32 例如:30 否:默认24 HEVC/AVC裸流播放时候的帧率设定
+ autoCrop Bool - 否:默认false 如果播放器配置的长宽与视频纵横比不匹配,自动裁剪黑边区域
+ core Int - 否:默认0 0:默认播放内核
1:备用播放内核
+ coreProbePart Float32 - 否:默认1.0 探测Mp4媒体的属性,百分比 0.0~1.0,正常moov前置的文件都用0.1(10%)可以(只适用于备用播放内核)
+ ignoreAudio Int - 否:默认0 0:带音频播放
1:忽略音频播放
+ probeSize Int - 否:4096 HTTP-FLV直播模式下的探测长度

初始化播放器

  • 务必注意!!!

请将你整体项目最终编译出来的JS目标文件wasm文件放置于同一级目录

  • 例如
	./dist/你最终编译产出.js
	./dist/sdk file
	./index.html
  • 创建方法(全局方法)

new265webjs(播放地址, 播放器配置)

参数 类型 默认值 必填 说明
播放地址 String - 播放视频地址
播放器配置 Object - 播放器配置信息
  • 创建示例Demo

    • 1)路径 + 配置

      • 例子1 创建 mp4/hls/ts类型播放器
       let videoURL = "h265_test.mp4";
       let config = {
           player: "glplayer",
           width: 960,
           height: 540,
           token : token,
           extInfo : {
               moovStartFlag : true
           }
       };
      • 例子2 创建raw265类型 播放h265裸流 播放器(包括直播)
       let config = {
           type: "raw265",
           player: "glplayer",
           width: 960,
           height: 540,
           token : token,
           extInfo : {
               rawFps : 30 // 播放帧率
           }
       };
      
       * 例子3 创建`FLV`点播播放器
      
       ```javascript
       const PLAYER_CORE_TYPE_DEFAULT = 0; // 默认播放器
       const PLAYER_CORE_TYPE_CNATIVE = 1; // 备用播放内核
       let config = {
           player: "glplayer",
           width: 960,
           height: 540,
           token : token,
           extInfo : {
               moovStartFlag : true,
               coreProbePart : 0.1,
               ignoreAudio : 0
           }
       };
    • 2)创建播放器

        1. 以普通script src方式引入

      示例:

       let player = window.new265webjs(url, config);
        1. require('./src/h265webjs');引入为前提

      示例:

       let player = new265webjs(videoURL, config); // 全局方法
        1. import H265webjsModule from './dist/index';引入为前提 (推荐)

      示例:

       let player = H265webjsModule.createPlayer(videoURL, config);
        1. 如果创建的是raw265类型的裸流数据播放 请注意

        这部分fetch请求网络数据以及异步喂数据的过程 请自行改写,下面给出的仅仅是一个demo,网络IO和解析265流为帧数据会非常耗时。

        如果你可以通过websocket直接一帧一帧传输的话,那么只需要调用喂265数据的函数即可。

        • raw265类型下,喂一帧一帧H.265播放

        调用函数

        函数 返回 说明
        append265NaluFrame NULL 喂一帧265数据

        参数

        参数 类型 默认值 必填 说明
        frame Uint8Array - 一帧265数据

        例子 - 这里直接将265文件通过网络串流传输

         //
         // fetch 265
         // you can use your code to fetch vod stream
         // only need `h265webjs.append265NaluFrame(nalBuf);` to append 265 frame
         //
         let rawParser = new RawParserModule();
        
         let fetchFinished = false;
         let startFetch = false;
         let networkInterval = window.setInterval(() => {
             if (!startFetch) {
                 startFetch = true;
                 fetch(url265).then(function(response) {
                     let pump = function(reader) {
                         return reader.read().then(function(result) {
                             if (result.done) {
                                 // console.log("========== RESULT DONE ===========");
                                 fetchFinished = true;
                                 window.clearInterval(networkInterval);
                                 networkInterval = null;
                                 return;
                             }
                             let chunk = result.value;
                             rawParser.appendStreamRet(chunk);
                             return pump(reader);
                         });
                     }
                     return pump(response.body.getReader());
                 })
                 .catch(function(error) {
                     console.log(error);
                 });
             }
         }, 1);
        
         // fps>=30 play else cache
         let naluParseInterval = window.setInterval(() => {
             if (nalBuf != false) {
                 // require
                 h265webjs.append265NaluFrame(nalBuf);
             } else if (fetchFinished) {
                 window.clearInterval(naluParseInterval);
                 naluParseInterval = null;
             }
         }, 1);

播放器相关事件绑定

Seek完成

主要用于SEEK完成做一些操作

  • 示例
player.onSeekFinish = () => {
    // todo
};

YUV帧数据渲染

回调参数 类型 默认值 必填 说明
width int - - YUV宽度
height int - - YUV高度
imageBufferY Uint8Array - - Y分量
imageBufferB Uint8Array - - ChromaB分量
imageBufferR Uint8Array - - ChromaR分量

可以利用事件回调的YUV做全屏播放

需要调用 setRenderScreen 函数开启才可以收到事件回调数据, 下方1.5 API会说明

  • 示例
player.onRender = (width, height, imageBufferY, imageBufferB, imageBufferR) => {
	// todo
};

媒体文件加载完成事件

媒体文件当前加载成功,可以进行播放

  • 示例
player.onLoadFinish = () => {
	// todo
};

播放器当前播放PTS时刻更新

回调参数 类型 默认值 必填 说明
videoPTS float64 - - 当前播放时间
  • 示例
player.onPlayTime = (videoPTS) => {
	// todo
	console.log(videoPTS)
};

播放器媒体播放结束事件

  • 示例
player.onPlayFinish = () => {
    // finished
};

播放器缓冲进度回调

回调参数 类型 默认值 必填 说明
cPts float64 - - 当前缓冲进度时间
  • 示例
player.onCacheProcess = (cPts) => {
    // console.log("onCacheProcess => ", cPts);
};

播放器封面图加载完成

  • 示例
player.onReadyShowDone = () => {
    // console.log("onReadyShowDone");
    // to play 封面图加载完成了
};

当前正在缓存帧数据

  • 示例
player.onLoadCache = () => {
	// caching frames
};

帧数据缓存完成

  • 示例
player.onLoadCacheFinshed = () => {
    // cache finished
};

开启全屏事件

  • 示例
player.onOpenFullScreen = () => {
    // todo
};

关闭全屏事件

  • 示例
player.onCloseFullScreen = () => {
    // todo
};

播放器API能力

加载播放器

一般在配置完成【播放器配置】和【事件】之后进行播放器加载

  • 示例
player.do();

获取当前播放状态

调用函数 返回 说明
isPlaying() bool 是否正在播放中
  • 示例
if (player.isPlaying()) {
	// 正在播放中
} else {
	// 当前是暂停状态
}

开始播放

调用函数 返回 说明
play() - 开始播放
  • 示例
player.play();

暂停播放

调用函数 返回 说明
pause() - 暂停播放
  • 示例
player.pause();

渲染过程中回调YUV帧数据

开启之后,onRender事件才可以收到数据

调用函数 返回 说明
setRenderScreen({param1}) - 开启/关闭渲染过程中 回调YUV帧数据
  • 参数
参数 类型 默认值 说明
param1 bool false 开启/关闭渲染过程中 回调YUV帧数据
  • 示例
// 开启
player.setRenderScreen(true);
// 关闭
player.setRenderScreen(false);

Seek跳转到某个时刻

调用函数 返回 说明
seek({pts}) - Seek到某一个时刻
  • 参数
参数 类型 默认值 说明
pts float64 - Seek到某一个时刻的时间点
  • 示例
// Seek到10.01秒
player.seek(10.01);

调整音量

调整视频的播放音量

调用函数 返回 说明
setVoice({volume}) - 调整音量
  • 参数
参数 类型 默认值 说明
volume float64 - 范围区间是[0, 1.0], 0为mute,1.0为全开音量
  • 示例
// 音量开启一半
player.setVoice(0.5);

获取媒资数据

获取当前播放的视频文件的信息数据

调用函数 返回 说明
mediaInfo() Object 媒资详情
  • 返回值示例
meta:
	audioNone: false // 是否不包含音频轨
	durationMs: 600000 // 时长 毫秒级
	fps: 25 // 帧率
	sampleRate: 44100 // 音频采样率
	size: // 视频分辨率
		height: 720
		width: 1280
	videoCodec: 0 // 0:HEVC/H.265 1:其他编码
	isHEVC: true // 是否是H265编码视频
videoType: "vod" // 点播vod 直播live
  • 示例
let mediaInfo = player.mediaInfo();

全屏播放

调用函数 返回 说明
fullScreen() - 全屏播放
  • 示例
player.fullScreen();

退出全屏播放

调用函数 返回 说明
closeFullScreen() - 退出全屏
  • 示例
player.closeFullScreen();

释放播放器

调用函数 返回 说明
release() - 释放播放器资源
  • 示例
player.release();

3 其它

捐赠

微信 支付宝 PayPal
TODO

FFmpeg支持265的HTTPFLV直播


FFmpeg转码265编码的视频

  • mp4
ffmpeg -i input.mp4 \
-vcodec libx265 -pix_fmt \
-acodec aac -ac 2 -ar 44100 \
-preset medium -maxrate 1000k -bufsize 1000k \
-vtag hev1 \
-movflags faststart \
-y video.mp4
  • hls/m3u8 录屏
ffmpeg -f avfoundation -i 1:0 \
-q 4 -r 10 \
-filter_complex "scale=1280:720" \
-pix_fmt yuv420p \
-vcodec libx265 \
-ar 22050 -ab 64k -ac 1 -acodec aac \
-threads 4 \
-preset veryfast \
-f segment \
-segment_list test.m3u8 \
-segment_time 5 \
-y /Users/numberwolf/Documents/webroot/VideoMissile/VideoMissilePlayer/res/hls1/v-%03d.ts
  • mpeg-ts
ffmpeg -ss 20 -t 10 -i ./res/xinxiaomen.mp4 \
-vcodec libx265 -x265-params "bframes=0:keyint=10" -r 24 -filter_complex "scale=720:1280" -preset fast -maxrate 800k -bufsize 800k \
-acodec aac -ar 22050 -ac 1 \
-pix_fmt yuv420p \
-f mpegts -y ./res/veilside2.ts

更新日志

更新日志 内容
时间 2022/01/17
- 0.解决ISSUE HLS 265内存泄露问题 https://github.com/numberwolf/h265web.js/issues/108
- 1.解决ISSUE HLS Split Rules https://github.com/numberwolf/h265web.js/issues/105
- 2.增加新Demo index-debug.html
- 3.解决10+窗口264播放引起堆栈异常
时间 2021/12/31
- 0.增加 H.264 HTTP-FLV 失败后Retry
时间 2021/12/24
- 0.修复 H.264 HTTP-FLV 部分流无回调问题
时间 2021/12/19
- 0.修复 H.264 HLS 回调不响应的问题
时间 2021/12/08
- 0.修复 H.264 MP4 onReadyShowDone回调问题
时间 2021/12/04 - 凌晨
- 0.修复 http-flv 265 渲染上下文Crash问题
- 1.修复 hls播放全屏错误
- 2.修复 一些播放问题
时间 2021/11/29 - 夜
- 0.修复 http-flv起播重试问题、修复一些bug
时间 2021/11/25 - 夜
- 0.修复 httpflv/ws直播 ignoreAudio配置失效问题
时间 2021/11/23 - 夜
- 0.修复 https://github.com/numberwolf/h265web.js/issues/90
时间 2021/11/21 - 凌晨
- 0.支持 Websocket-FLV播放 (HEVC/H.265)
- 1.支持 Websocket-TS播放 (HEVC/H.265)
- 2.支持 HTTP-TS播放 (HEVC/H.265)
时间 2021/11/16 - 晚
- 0.视频流首次请求无数据返回则进行重试5次
时间 2021/11/15 - 晚
- 0.HTTP-FLV直播断流retry重试 7s一次
时间 2021/11/14 - 晚
- 0.增加256M内存版本的WASM依赖(可内存增长)
- 0.增加512M内存版本的WASM依赖(可内存增长)
时间 2021/11/04 - 晚
- 0.修复频繁release出现crash
时间 2021/10/26 - 晚
- 0.修复一些问题
时间 2021/10/24 - 晚
- 0.支持AVC/H.264编码的MP4/HLS/M3u8/FLV/HTTP-FLV
时间 2021/10/18 - 晚
- 0.新增DEMO
时间 2021/10/16 - 晚
- 0.修复HTTP-FLV返回Mediainfo的Codec参数不准的问题
- 1.更新Demo
时间 2021/10/14 - 晚
- 0.修复返回Mediainfo的Codec参数不准的问题
时间 2021/10/13 - 晚
- 0.兼容VUE等框架IDE调试问题,剥离WASM模块单独Script引入
时间 2021/10/12 - 晚
- 0.支持HTTP-FLV(HEVC) 兼容无帧率参数视频,优化
时间 2021/10/09 - 凌晨
- 0.支持HTTP-FLV(HEVC) 直播播放 CodecID=12
- 0.MP4/FLV(VOD) 优化缓存区域外Seek速度性能
时间 2021/09/27 - 晚
- 0.M3u8/MpegTS 优化缓存区域外Seek速度性能
时间 2021/09/25 - 凌晨
- 0.HLS直播 解决长时直播内存泄露问题
- 1.HLS直播 解决HLS TS分片全路径不兼容问题
- 2.HLS直播 解决断流导致停播问题
- 3.HLS直播 解决网络不稳定导致停播问题
时间 2021/09/08 - 晚
- 0.M3U8 Seek导致花屏问题
- 1.MP4 部分用户上报花屏问题
- 2.入口配置项缩减,部分配置选项去除,改为自动化配置
时间 2021/09/07 - 晚
- 0.M3U8 内核解决部分解析错误
时间 2021/09/07 - 凌晨
- 0.备用播放内核更新 - 点播MP4/FLV Seek BUG解决不能seek 0, 播放性能优化
时间 2021/08/15
- 0.H265/HEVC 原始流文件/直播 播放优化、Demo优化
时间 2021/07/18
- 0.播放器UI改造升级
- 1.支持全屏播放能力
- 2.全屏播放回调事件
时间 2021/07/11
- 0.兼容 ZLMediaKit + 华为摄像头推的流
时间 2021/07/04
- 0.修复 ISSUE#58 (默认内核缓存状态下的暂停问题)
时间 2021/07/01
- 0.增加示例 与 编译所需
时间 2021/06/27
- 0.开源!
- 1.支持了FLV视频播放Seek能力
- 2.解决了新播放内核的SEEK问题
- 3.FLV播放新类型支持, 以及不需要设置播放内核
时间 2021/05/30
- 1.解决了一些Seek和播放的bug(比较重要的升级)
- 2.播放器封面图加载完成 事件通知
时间 2021/05/24
- 1.FLV点播支持(在备用播放内核模式下可用)
时间 2021/05/21
- 1.HLS(无声直播)性能优化
时间 2021/05/18
- 1.HLS(直播)性能优化、增加声音Case
时间 2021/05/16
- 1.MP4点播兼容BD265产出部分特殊box case
时间 2021/05/15
- 1.修复HLS直播的部分问题 以及嵌套型的HLS
时间 2021/04/27
- 1.修复部分视频播放中马赛克问题
- 2.修复部分视频第一个GOP马赛克问题
时间 2021/04/22
- 1.备用播放内核模式 增加Seek功能
- 2.备用播放内核模式 兼容yuvj420p
- 3.一些其他细节的完善
时间 2021/04/12
- 1.修复了默认内核播放 hev错误的问题
- 2.修复了默认内核播放 部分nalu错误的问题
- 3.修复了默认内核播放 部分花屏问题
时间 2021/04/07
- 1.时长错误问题
时间 2021/03/28
- 1.增加缓冲进度条
- 2.解决了一些Bug,优化了一些性能
- 3.移出HLS播放的无用日志
- 4.增加去音频播放选项(新内核)
时间 2021/03/14
- 1.备用播放内核模式
时间 2021/03/12
- 1.很抱歉,这几天事情交织在一起,有些累,因为我的个人疏忽,导致HLS/M3u8能力不可用,今天已紧急修复. _! 谢谢所有支持h265web的工程师朋友们!
时间 2021/03/06
- 1.备用播放内核模式,解决多路窗口播放加载失败问题
时间 2021/02/28
- 1.开放给H.265解码器喂完整的265nalu帧函数 append265NaluFrame(nalBuf);
- 2.开放新库,解析h265流为帧数据的工具 raw-parser.js
时间 2021/02/21
- 1.更新底层265解码器SDK项目 - https://github.com/numberwolf/h265web.js-wasm-decoder
时间 2021/02/18
- 1.备用播放内核模式,增加音频播放能力
时间 2021/02/08
- 1.增加播放内核类型:备用播放内核模式,可兼容多种解码Badcase(测试阶段, 输入媒资Mp4Box需要前置Moov,当前还不支持音频、Seek)
时间 2021/01/04
- 1.支持H.265的流式接入,可直接以265的URI进行播放、也可以流式字节填充播放(可应用于直播)
- 2.取消了播放器自带的播放view蒙板(用于点击播放画面触发暂停/播放能力),开放给用户自行实现
- 3.支持 如果播放器配置的长宽与视频纵横比不匹配,自动裁剪黑边区域
- 4.增加onPlayFinish 事件回调,播放结束调用

### GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. ### Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. 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It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: <program> Copyright (C) <year> <name of author> This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands \`show w' and \`show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/licenses/why-not-lgpl.html>.

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网页播放H.265/HEVC视频,从 https://github.com/numberwolf/h265web.js/ 克隆 展开 收起
JavaScript 等 4 种语言
GPL-3.0
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